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Console version of Skyrim Bethesda’s “lead SKU”

Bethesda’s Craig Lafferty has laid out some flamebait by suggesting that The Elder Scrolls V: Skyrim has been developed primarily for consoles.

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wallis2745d ago

Like I said before, bethesda are releasing mod tools on day one and on the disc, so frankly port from the consoles or not, it doesn't matter. Because the pc modding community has a hell of a reputation for making the elder scrolls series a much more engaging experience with mods.

death2smoochie2745d ago

Most multi-platform games this generation have lead on the consoles....and you can tell

lastdual2745d ago (Edited 2745d ago )

And it was the same for Oblivion and Fallout 3 (as if it wasn't obvious by the UI), so no surprise here. Mods will fix any console holdovers.

JsonHenry2745d ago

yeah, some of them it is obvious. Others did a good job porting.

HeavenlySnipes2745d ago

just know that they are probably perfectly aware that you guys will mod the hell out of the game to make it better so they might as well make it the best experience on the consoles as they can.

Basjohn2745d ago

Somehow the "oh they'll do our jobs for us" argument doesn't really improve my opinion of this choice.

soundslike2745d ago

I doubt it was a "choice"

console money is too big to give up, they can make upscaling look better than downscaling

For PC to be lead dev in an open world game, that would likely have to port to consoles with no foliage/ 10ft draw distance/choppy visual effects. Thats just not going to happen.

Awesome-Xanto2745d ago (Edited 2745d ago )

But it should be noted, that Bethesda is looking to bring modding to consoles... so its not totally not out of the question for the console experience to be the same as PC. Plus with Sony's push for user generated content, I could see this happening on the PS3.

I hate hearing all these dang developers saying they need to include DLC or multiplayer to expand the life of the game... when in reality all they need to do is make mods available for consoles. I know I a lot of odd PC games I still play thanks to modding.

evrfighter2745d ago (Edited 2745d ago )

As long as they give the mod tools they can do what they want for who they want and I'll never complain. The community will do the rest even going as far as patching the game for me.

Can't wait for high res textures, sweet character models, nutty looking armor, huge weapon packs, custom sound packs, custom ui's, reworked lighting, drooling at the thought.

And the best mods will be too much for the consoles to handle so the premier experience will be the pc experience. Seeing as the best mods require lots more ram and all

Tony P2745d ago (Edited 2745d ago )

It's no surprise imo.

TES has been cutting depth for a while because it wants to go the route of the majority of modern RPGs and "simplify" "streamline" and make itself more "accessible" all the way to the bank.

Although I remain a big fan (mostly due to mods which add that depth back in) the series has lost a bit on the RPG side over the years.

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