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Diehard GameFAN: Detour Review

DHGF: I’m not a huge fan of Real-Time Strategy games. This is mainly because I think they turns into a click-fest at higher levels and whoever clicks fastest wins the game. Sometimes though, there is a good balance and the RTS can play much more like an actual game of strategy like the turn based strategy games that came before them. I liked the idea of DETOUR, taking command of a construction/trucking company and trying to get your company in a better position than your opponents. I liked the premise, but unfortunately it fell into a somewhat different design trap than I expected.

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