You may remember that a few months ago Keita Takahashi had surprised everyone by announcing Nobi Nobi Boy, even if it was thought he'd quit games after Katamari Damacy. Takahashi was at the GameCity 2007 in Nottingham today with a playable prototype of the game, with just an empty background and no "back story".
Where do new game design ideas come from? It's the kind of question that might come to mind playing PixelJunk Eden or Noby Noby Boy for the first time. Here, game creators from both titles voice their perspectives on the subject of creativity in the video game industry.
This discussion between the two creators offers various insights into their views on what matters most to creating enjoyment through game design.
I enjoyed this interview very much. It brings many questions that I commonly ask myself when it comes to the current state of our industry.
This is a great way to waste time without truly thinking at all. It is mindless fun with a creepy and quirky worm-like character that defies physics. The lack of structure in the game hurt it a little in the end, but the main thing that took away from this PSN game was the camera.
Keita Takahashi from US Playstation.Blog writes:
"Just wanted to let you know I'm going to talk a lot about Noby Noby Boy during my panel at GDC. I'd like to proclaim with confidence that I'll be there on the 26th. Please come and enjoy my stories about the game!
However, since I have been busy working on the update, I haven't had the chance to think about what to say. What a dilemma! I'll be putting my thoughts together during my flight to San Francisco. So, please excuse me for the blog being so short. But for now, please enjoy this teaser video of the multiplayer mode."
This is the Japanese version of LBP i guess
It would sell among the Japanese no doubt plus the white ps3 could do wonders for SONY in JAPAN
o k ?
WTF is this
Awesome and cute.
With games like Echochrome, Little Big Planet and this, PS3 is outinnovating the Wii.
Creative?