AngryFacing.com: "Although withheld from the announcement trailer, a fact sheet for Halo: Anniversary has clearly stated that the newly announced Halo: Anniversary will be featuring “a stunning and resonant new Firefight map.”"
That's because it's pretty much just Halo: CE as an add-on for Halo Reach... the 7 multiplayer maps will be integrated into Halo Reach multiplayer (Much like ODST held a disc for Halo 3 multiplayer...) Multiplayer will look like Halo Reach, same with Firefight.
Unlike ODST it's coming at a bargain price which is really nice!
Exactly. It's Reach's multiplayer......so it has a feature from Reach's multiplayer?!?!?! OH MY BOUNCY JESUS!!
Well by having Reach's multiplayer, I hope it doesn't have those power abilities.
It WILL be Reach. HCE:A will basically do what ODST did in the past, with the Campaign and Multiplayer modes use separate engines and possibly be on different disks. Now, however, since it is planning on being $40, it won't be as bad of a purchase to those being optimistic about the contents of the game. I, on the other hand, can't wait for this to come out. November can't come sooner! =D
Best halo campaign + best halo multiplayer engine = win
"best halo multiplayer engine" "Best halo mutliplayer GAMEPLAY" is debatable, though. I'd say Reach took a few too many cues from COD.
That's true. I don't hate Reach but the multiplayer in Halo 3 was so much better. This game better not have those abilities again that were in Reach.
The multiplayer maps in this game are going to be in Halo: Reach. It will be just like how the Mythic II maps from ODST's second disk went into Halo 3's multiplayer mode.
i wanna know how that classic view to HD view on the fly is gonna work that really seemed interesting on getting first glimpse of how they changed things up.....like that light bridge i wish they showed that HD
Frankie actually said that the Back button will change the graphics on the fly, so really just push back and BOOM!
Seriously? I love the armour abilities a hell of a lot more than the deployables. Deployables were not persistant (like Call of Duty's Perks) and weren't big game deciders (like Unreal Tournament's power ups) and because of that most players in my experience only used them when they remembered or if they were bothered. Most matches I played went with Deployables left untouched. Armour Abilities on the other hand, because they're persistant, allow the game to be more dynamic. Hence they actually get used in multiplayer. I would be disappointed to see them go. Armour Lock FTW.
I wonder if they'll end up remaking the second game next.
If this one sells, you bet they will.
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