This evening saw Microsoft give premier to Tomb Raiders first live gameplay demo. This is something many gamers have wanted to see since the Fridays CG trailer. Did the gameplay stack up to the standard? We examine and analyse the footage presented!
It was a bit dark.. but I'm interested to see how this fares up against Uncharted 3!! Think it has some chance!
I wish they would've shown more.
they took alot from uncharted its funny how they ripped a game that ppl said that the game (uncharted) ripped Tomb raider at the first place lol
No one "ripped" anything. Both the Uncharted and Tomb Raider franchises have simply drawn inspiration from each other. No different from how David Jaffe said that the Prince of Persia and DMC franchises influenced God of War. Even the contact sensitive quick time events from God of War were inspired by the quick time events in the Mark of Kri. Just like there would be no Splinter Cell without MGS, there would be no Uncharted without Tomb Raider. Now if were talking Dante's Inferno...THAT was a straight rip-off IMO.
It looks influenced by Uncharted, which is NOWAY a bad thing. It's got me interested in Tomb Raider again!
Uncharted drew from Tomb Raider and Indiana Jones in the same style Tomb Raider did initially... I think it's kinda becme a loop now.
Yeah that's very true! Things really do come full circle.
I don't know why you have three disagrees. Naughty Dog themselves have said in interviews that they've drawn inspiration from the Indiana Jones and Tomb Raider franchises.
this game looks awesome, only problem is 2012 release date :(
2012 release date is an amazing thing. It looks this good already. Just imagine what 18 more months of polish will do!
I for one am glad to see that instead of "Coming November 2011" like every other game.
looks interesting but the groaning and annoying sounds she makes starts to grate easy. Plus that was probably the dumbest, random and most pointless puzzle I've ever seen, too much QTE as well. Still there is potential and its a year off.
Yeah them noises she made were to annoying. Still looks good and I like the dark feel to it. They could of showed some open world gameplay though.
And also, NFS: The run seems to share some Heavy Rain elements too. Looks like David Cage was more influential then thought. -End statement
IKR! That scene where he gets stuck in the car instantly brought me back to Heavy Rain.
This was probably the best thing at Microsoft's Conference.
WOW!!! OMG! This game is going to rock next year when it launch for the 360!
Stop the Unchartered comparisons...And for all those carrying on with how much this new TR game took from Unchartered, I think you better go back to gaming school 101 & check the original (& best) three TR games on the PS1. The 1st was simply an amazing game, that at the time was unrivalled in scope, beauty, awesome vistas, wicked double fisted gunplay that the new ones still keep failing to capture. By todays standards, the original looks horrible & feels clunky in controls, as opposed to the new versions & Unchartered......but the fact is, exactly like all the Resident Evil's after 3 on PS1 (or maybe even Veronica on DC & PS2) they are just missing something. Resident Evil 4 & 5 simply were not RE games at heart, they moved away from the freakiness of Zombies, which for starters alienated Zombie fans like myself, they had half a dozen to a dozen dudes running at you, instead of masses of zombies, unco-ordinatedly, stumbling at you like a pack of drunk, downsyndrome, babies. Fact is, that I crapped myself during RE gameplay moments, like when your walking down a silent hall, when suddenly, loudly & violently a zombie doberman pincer jump throgh a nearby window & grabs your character with it's fangs. RE4 & 5 especially are devoid of these awesome gaming moments. TR suffers the same fate, from after all those beloved PS1 versions & there awesome, unmatched puzzles, to spending literally hours upon hours traversing the awesome locations, climbing & handstanding, to diving off 500mtr cliffs into a pond or rock pool of some description...Then it had moments of awe whilst looking out over yonder & such, also scare the bejesus out of you moments, like in TR1 when walking through a jungle enviroments when suddenly 2 red velociraptors come charging at you from totally different angles....ok, this is pretty sweet, I thought, then suddenly a giant T-rex quickly runs out from no where, the ground shakes like thunder has hit it, & before you know it, the T-Rex picks you up in it's jaws, thrashes you about a few times, crushing your bones like a teenage, zit ridden, fat kid, demolishes a crunch chocolate bar. Truly a memorable moment in gaming & something no game, including all future TR's have failed to come close to.
With graphical & sound advancements that are light years beyond the old PS1, N64 architecture, it leaves a lot to be desired why we are getting less deep, invloving, atmospheric, technical, emotion inducing, games that leave us with that type of feeling that gives you moments that stay with you for years...Also considering many developers have these already established, often huge IP's in there aresenal, yet get to a next gen console (current gen now) & make a sequel to one of there IP's that already have the fanbase, a lot of story & back story (which also means less work & expenditure for them in the long run as they don't have to rack there brains to come up with a new character or a lot of story. Lets take a look at some IP's that really fell by the wayside, but had so much going for them in there heyday. Games like Driver, Destruction Derby, Crash Bandicoot, Goldeneye, Banjo Kazooe, Final Fantasy, Sonic, Tomb Raider, Abe's Odysee & Exodus, Crash Kart, RE, & the list goes on (although some may disagree with my RE pick in here, I am merely stating my opinion that these games have lost there way, & have none of the RE spirit that made people fans in the 1st place...They basically went more casual friendly & became straight up action/shooter games, & although still quite good, are not RE games at heart, so should've been called something else entirely. And heres to hoping TR can bring back some of that something special & awesome that the 1st did, instead of that feeling of boredom many like myself got with the last few efforts, or the feeling of vomit in my own mouth after playing Core's last effort Angel of Darkness.
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