A rough gem: this is the best definition for what has been inFAMOUS. An interesting action game who turned all too soon (due to lack of melee attacks) in a sort of third person shooter. A free roaming exploration, where the method was not consistently supported by evidence relevant to the progression of the story as the protagonist. And finally, a production with unparalleled quality art whose appeal was partially obscured by an implementation technique is not certain to be praised. In essence, wanting to summarize in broad terms, this was the picture painted by critics and users to debut in the Next Gen of Sucker Punch Productions, a team in which right-to-Sony Computer enterteinment has always believed.