Examiner.com writes:
The new sequel to Tekken Tag is due for a relase soon. The original title was a game released in the gap between Tekken 3 and 4. I watched the trailer to see what features were being installed in the game. Of course it looks fun and flashy and younger Heihachi is was placed as the center piece of the video sneak peek. However it's those aethitic details that sum up the possibility of the games end result…fun and uninspiring. Tekken Tag was a great instalment but it was non-canon and just a fan driven money maker. After a decade a sequel is being made and along with other games like Street Fighter X Tekken, and Mortal Kombat vs DC it seems like fighting games are trying to stay alive desperately by creating crossovers to embroil fighting game consumers. Out of all the genres in gaming it seems many PS1 and Dreamcast titles that made the leap from 2D scapes to 3D arenas for fighters have stalled.
Or it's about to leave the storefront like another Capcom title.
With Street Fighter 6 now upon us, it's time to look back at some classic Street Fighter titles, beginning with Street Fighter X Tekken.
It was a cool gamble imo. In reality, everyone were waiting for Namco version, Tekken X Street Fighter.
What killed this game was their planned reliance on GaaS with the whole gem system. It made little sense and made the game extremely unbalanced. Not to mention the unbalance of most of the characters, especially on the Tekken side
Ahhh the game that Capcom had DLC on the disc on release yet you had to pay to unlock it
While some feel it was the Mortal Kombat: Annihilation movie, Mortal Kombat vs. DC Universe is popularly touted as the lowest point for the franchise – at least in terms of video games. The prototype IP soup tried to do something new with popular characters going head to head, but never really got a good reception.
The biggest issue was that with the introduction of DC and Warner Bros, MK's iconic gore had to be dialed down. Batman, after all, cannot be split into two by Kung Lao's hat. However, while the game itself signaled the fatality of the Mortal Kombat franchise, its core formula is what resurrected it to become NetherRealm Studio and the reboot we've come to adore.
MK vs DC wasn’t awful. If reception for that game made mk9 possible then hopefully the failures of MK11 can make some good changes as well. It’s time to get rid of variations, they had a good run but ended up a mess.
I think MK 9 did.
In fact I remember being bummed that this was a T rated MK game and just dismissed it. MK 9 was when I actually stood back and said, "They're back!". Still think that game is fantastic.
I tell you what Virtua Fighter is needed, and they need to now add a practicioner of Muay Tai & TaeKwonDo.
well its good to at least see someone still give a damn about the VF series. It's really a shame that the arcade scene has all but disappeared outside Asia. I've been seriously put off fighting games since then; IMO, fighting games WILL NEVER work online.
Regarding Sega, they might be back on the right track; they did just announce Phantasy Star Online 2, all they need is VF back on consoles and Sonic Adventure 3.
I think that they should tune down the 3D fighting games. In all honesty, I felt that 3D is being overrated. Granted, I do like Tekken 6, Virtua Fighter 5 and even Nortal Kombat 9, but I really want to see something different and original rather than the same thing.
"sigh" I'm sticking with The King Of Fighters 12 and Blaze Blue.