L.A. Noire set itself out to be gaming's Citizen Kane. The game was in development for over 5 years and all Team Bondi's work is readily apparent once starting the game. The technical skill in making each character's faces is the most readily apparent. Whereas games like Heavy Rain leave the player with a bit of unease when looking at the uncanny valley of their faces, L.A. Noire characters look stunning. There are times that they overact, but generally the way they emote looks scarily close to real life. One would wish they took as much work to hone a better motion capture overall because the actions of the body at times look very odd. Perhaps it was the mo-cap actors themselves who are to blame.