With the first-person shooter market being what it is, innovation is a near-necessity to grab a gamer’s attention. The Halo series raised the bar on multiple levels. Brink (or BRINK, as its name is stylized) has high ambitions when it comes to inventiveness, adding parkour elements to the team-based shooter formula. Splash Damage, the company who also brought us the Enemy Territory series, clearly has the team-play formula down, and is taking a bold new leap with BRINK. The creativity is there, but does it deliver, or fall flat?