110°
Submitted by jdevl 1138d ago | opinion piece

Difficulty Settings Part 1: Classic

There used to be a time where there were no options for difficulty. You would just press start and go and get your butt kicked. Nowadays, you are prompted to select your preferred level of challenge. (Castlevania, Culture, Mega Man, Nintendo, PC, PS3, Retro, Teenage Mutant Ninja Turtles, Wii, Xbox 360, Zelda II: The Adventure of Link)

Prototype  +   1138d ago
I remember playing all those games he mentioned in the before time, and he aint lying when he says HARD - 3 continues, maybe the occasional extra life, and some games so hard after beating it once was enough.

Now a days if you can't finish a game in either one setting or within 48 hours is automatically considered "bad" unless its far overhyped and even then it must have an easy setting so people can run through it then blog about how "Easy" it was.
HeartDisease  +   1138d ago
bayou billy? talk about impossible driving sequences. that game made me pull hair. i still never beat castelevania, faced dracula many times though. the nes was truly the golden age of gaming where half the games i put in my magic box were not beatable. today? i can beat any game i put into my machine. syaing "i beat XXX game" actually used to mean something.

sad what gaming has become. i guess that is to be expected when they are appealing to the mass market that loses interest , and profits for developers, when they cannot beat a game while gaming on their iphone at the bus stop. nowdays when i start any game i usuaully pick the 2nd from hardest difficulty right out of the box or it will be too way too easy. the fact they have replaced health packs with regenerating health is fact to this point. games are casual as fuck nowdays. casuals burn in hell.
JPizzle151  +   1137d ago
Like I said in the article I could have gone on for much longer talking about the many crazy hard games in the NES library. There definitely a big difference in finishing a game today compared to 20 years ago.

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