Put the pedal to the floor and hug the turns to ensure your victory on the racetrack.
I really hope they fix the AI. The CPU cars drive in a straight line waiting to get "bumped" off the track. Like racing against zombies. He barely touches them and they fly off the track lol!
The dude whos playing really shows the flaws in GT. Look how he cuts corners without having the car starting to skid. I guess grass and sand isn't slippery.
The graphics on the cars look great (why the cardboard background?), but the gameplay looks no different than the other GT games. They really need to work on the physics and AI. This just looks dated...
*edit* Still, with 900 cars it's hard not to get hyped =)
The reason the car doesn't skid on the grass is because he was driving STRAIGHT. There is minimal side forces resulting in a skid when you are driving STRAIGHT, thus there SHOULDN'T be a skid.
Try turning on the grass or the sand. You'll see how far you can get.
Edit: please would someone tell me why driving straight on sand or grass would make you skid to one side or the other? I would understand losing grip, but since you aren't turning at all, I wouldn't understand the skidding part.
he was turning, right before he hit that silver nsx
if you actually played the game with realistic settings. such as with TCM off, everything set to 0. if you drove in the grass like that you'd spin out or have a hard time steering. it happened to me, i tried cornering at that speed and i understeered, sometimes hitting the grass and i can't regain control and i spin out. and you also slow down by a ton when you hit the grass.
that N who was driving was too scared to use the realistic physics of GT5 prologue so he set everything on and set it to 10 and i'm guessing he's using a automatic transmission too.
you mean at about 1:00?
There was only two instances where this driver on porposely drove onto the grass. In the second instance he didn't hit any other car
In the first instance, he turned after he resumed onto the asphalt.
So I don't see any problem with that.
Anyway, in either instance, there was minimal turning on the grass. (very minor corrections only) Therefore, I don't expect any spin, to be totally honest.
Don't forget that this guy seems to be runnin the game in standard mode, where driving around doesn't pose any real challenge.
Professional mode feels very, very different.
Don't worry you'll spin out if you turn especially in the sand. It's a whole lot of fun though trying to correct the spin to get back on the track in the right direction. Give it a try sometime.
ok all the stuff shown here I just hope doesnt make it to the final game. I mean it shouldn't be possible to drive like a jackass and still come first.
There are always crazy person who manage to play a game like this (after all its a game), but then i wouldn't say grass and sand don't slip in GT5 because i've played it
This guy took so many shortcuts that it was a pain to the eye to see.
Not only does the driving suck, the video capture also sucks. The demo itself looks much more crisper and the framerate was also much more stable.
Bad choice for a video if you ask me.
The AI is actually very agressive and makes way for you a lot of times (when you can obviously overtake them)
What is shown here is bad driving, where the driver really "MEANT" to hit the other cars. Give me one driving game in which you can't hit other cars even if you wanted to.
I'd like to see a real person try to dodge this driver. Let alone an AI.
Doesn't do the demo any justice....
Edit: Also one of the few driving games in which I see the AI forcing other AI to make mistakes, the AI overtaking other AI.
after the driver goes straight off the track (towards the end) the camera changes and around the place where the car was suppose to take a turn (with metal wired wall in front) suddenly the car disappears but you can still see the shadow. i'm sure it will be fixed!
anyway, the car looks fu(king great! q:
ah that part when the car comes out of the bridge (the camera to the side)... the car was gleaming and the wheel cover rotating was amazing to look at. AMAZING GRAPHICS!
wow. some realism.
they need to work on that physics engine a little more. the graphics IMO are perfect but in this state, id rather play forza 2 due to better driving physics.
you can't expect to drive&turn through grass, land back on pavement at 100+ mph, hit another 2ton car thats driving around the same speed, and just get nudged a little. that just doesnt sound realistic.
they do have one year left to work on the game, so i hope they don't leave the physics engine at that. still looking forward to it.
to clarify what i was talking about with physics, i didn't mean damage on the car engine etc. i was talking about the physics involved in hitting a car at high speeds which can throw off tire traction/suspension--cause you to spin out
oh ok, that makes a bit more sense. i have a question though, does the "arcade mode" have the same physics as the "professional mode"? or does it just turn on ABS/TCS/STM to help stabilize?
Realistically you would have just totaled your car and much of the energy from the collision would be absorbed by the carframe.
However, there is no damage setting to the GT5Prologe demo, so you should expect a elastic collision.
As far as elastic collisions goes, you being nudged back onto track and the other guy being shot off the track seems perfectly reasonable to me.
They had it on arcade physics. There are professional physics...and one that isn't in the demo...simulation physics. Hope that helps :)
All of a sudden you know what settings they had it on? lol!
I guess you were there while they shot the video?
Was the car damage turned off as well? I guess they had "Backgrounds" set to 'minimal' too? Elastic collisions? I've never heard of that term when talking about a driving simulator before Lol! If I'm ever hit by a car I hope it collides with me elastically.
Please,play the game to judge the handles and drive physics,not by video.
Some of you are making laughable point up there.
To jenzo,I know because I played the demo.
To jib,I dont know how to name all the different,but it feel like I have to slow down the car alot earlier in professional mode.By the way,ABS/TCS both have their own switch.
Im pleased that Ive found a group of people who feel the same away about the physics. People try to defend the game on merits of the graphics, but to me the physics in a simulation game should be first priority.
Forza 2 feels real, you can feel the momentum and friction. GT5 Demo just makes the cars feel like theyre floating with a horrific amount of body roll. I so want this game to be good though.
Ive just recently sold my Xbox 360 in favour of a PS3 for various reasons, I just hope that the GT5 can replace my beloved Forza 2 :-(
Change the physics setting...I know it's in Japanese, but it isn't that hard to understand :)
this game is soo bad atm it shud not be compared to farza 2 the car model to me on gt prologue do not look better than forza 2 no chance they look the same,also the game play stiffness of the cars are awfull(badphysics).
environments are bland with no diversity forza2 has it all,there is no sense of speed in gt5 this game which i find boring ,the sound is not great. in forza 2 the sound of every cars is tunned to sound like the real world counterpart,how can u go throw mud/grass and keep on going with no sense of slow down speed or friction from different surfaces? last of al people say sits gtprologue not the final gt5 but guys its a marketing trick this demo will be the same as gt5 but with some polish. farza2 has put its foot down on gt franchise and sony fans cant take it.TO HUTCHY no human being in their right mind wud swap a 360 for a ps3 if they are gamers only if ur a tech buff and u play games 1s every 2weeks u wud do a swap like that
So that was the almighty GT5???? 5 years of development and that is the best they can do??? That was absolutely horrible. Looks like they need to throw this back in the oven for alot longer.
Looks like Forza 2 is king after all.
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