Gamer's Corner: Rage Multiplayer First Look

Gamer's Corner writes; "The next multiplayer mode is a co-op offering for you and a buddy called Legends of the Wasteland. It's a story driven affair with cutscenes resembling the co-op mode in Uncharted 2. The missions you select pad out the setting and backstory of the campaign mode, so it includes objectives such as defusing bombs, fixing water supply lines and finding the Sherrif's lost documents. Mostly these missions are situated around the places you'll encounter in the singleplayer game including the town of Wellspring."

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Mista T2638d ago (Edited 2638d ago )

a disappointment that there's no classic competitive's iD after all

shammgod2638d ago

Agreed....I will be getting this for the. SP and might not even play the MP

multipayer2638d ago (Edited 2638d ago )

I'm actually more excited there is a coop component, iD needs more variety in their games when it isnt called "Doom".

undercovrr2638d ago

that's exactly the problem. Why not have variety, and include the competitive options as well. The ppl who don't want to play competitive will play coop and vice versa

multipayer2638d ago (Edited 2638d ago )

I think all the effort towards making a good competitive multiplayer game would be better spent on Doom 4. We may just end up with 2 halfassed games otherwise. iD probably wants their new franchise to be successful alongside their other work aswell.

mtm59252638d ago (Edited 2638d ago )

devs have limited resources, so they can't do everything. call of duty and other multiplayer focused games have 5~6 hours of campaign, and games like dead space, bioshock has no multiplayer or weak one. rage is supposed to have 15 hours of single player, so it's a kinda single player focused game.

news4geeks2638d ago (Edited 2638d ago )

"Nevertheless, when you consider that it's competing in the same sci-fi genre as Fallout 3 and Mass Effect, you have to be pleased that it has a multiplayer mode at all."

Not really. I'm happier when these types of games don't have multiplayer. Won't be playing Rage for the multiplayer at all.

Murad-D122638d ago

am getting the game for the SP, everything extra is a bonus for me.

mttrackmaster382638d ago

I hope this game actually has stuff to do. I don't want to be riding around bored as hell.

Speakindatruth2638d ago (Edited 2638d ago )

iD already told us the 360 version is confirmed running at 60FPS with low draw dist over several discs and the PS3 version hasn't even been properly coded to run at the same speed. It's running at 30FPS. It's like iD's living in the past--4 years ago, before PS3 games could run as well and sometimes better than 360 games. It's a HUGE disappointment to PS3 fans, a lot of people are going to say the game looks bad on PS3, as they should. If I'm paying $120 to play the game on both consoles, I don't want to pay for one full game and one half-assed port. Don't care how long you've been working on it, or how beautiful it is--if it runs like shit it's a shit game and a failure on that console end of discussion.

terrordactyl2638d ago

That's a little premature...we don't know that it will be awful on PS3 yet, there's still a while to go before release.

Speakindatruth2638d ago (Edited 2638d ago )

Packaging the game and shipping it out to all those retailers takes time and money iD and Zenimax don't have to be able to just rush it out the door. With a September release, being that it's almost June, that leaves about 2.5 months to fix an entire game for performance on a console that will likely do 1/3 less sales than the 360 version. Performance issues can't really be patched unless they're network related. Issues like this need to be ready for the final product as they are problems with the engine itself. You need to convert things to optimize them for the PS3 version that the 360 version can handle, and optimize features that the 360 version struggles on. This takes a long time to do.

I'm not trying to rain on your parade or anything, but I'm just stating the facts. And the facts are that they need to figure out ways to make a lot of the GPU-heavy tasks processor-heavy, since the processor is generally the PS3's strong-suit. And--it's not that it's impossible--the odds are just against it. Even if they did manage to pull that off (and for that they'd require some mandate to legalize slave labor) it's just improbable that they'll be fixing anything on a console that will get 1/3 less sales than it's adversary.

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