Eurogamer: Hitman: Absolution will be aimed at a wider audience than earlier, less forgiving entries in the franchise, developer IO Interactive has revealed.
I think this can be a good thing for the series, as long as its not overdone. Big if tough...
This has always been a bad thing
Damn, I was hoping it'll be more like Silent Assassin, my favorite in the series. It'll probably be more like Blood Money; run in a theater, shoot every one and run out the front door!
Just like Socom 4...
No not always! Assassins Creed is very accessible, definitely not a bad thing for that game... As long as they keep it to that I'll be fine!
Assassin's Creed was made accessible from the get go. I think what he means is that when devs have made an existing game sereies 'more accessible' in the past it's turned out bad.
why would making it more accessible make this game better. its square enix messing with eidos again. i want hitman to be as hardcore as pos.
The game needs a more intuitive way to play the game, obviously. Thats what a little more accessibility can add to it, if done right.
*Awaits impending 'dumbed down - no buy' flood of comments* It has to be great after all this time
COD-like? F%^ you IO if that's your fanbase-target! Everyone wants to go casual these days! come on
Well, if they do it right everyone should be very please but I admit there's big room for a big, big mistake here. Thing is, we all know this kind of issue SHOULD be easily covered by a few difficulty levels but he seems to be talking about the WAY Hitman has played in the past and that cannot be altered from normal to hard difficulty-or e'd be playing,and they'd have to develop, two different games. Hopefully I'm reading too much into this and it will be a case of just having a couple of easier settings this time round at easy and normal but I confess I am a little scared that IO are going to mess this up if they go too far and make wholesale changes to a well loved series just to appeal to a different base. the people they WANT to play it may well not even if they make the changes sop they need to be careful they don't end up with sod all here. As I say,though, do it with difficulty and we should be OK as long as basic mechanics aren't dumbed down-which IS the concern for me. K&L has made me lose a lot of faith in IO to be frank, though, as I felt Dog Days was a con from the fugly hiding filter on down to the broken cover system. I was hoping just for more of the Agent 47 e know and relish so I am a little perturbed.
In other words, they are making another shooter for cod kids. Go f*ck yourself...
I honestly don't see why they are trying to make it more "accesible". All the previous Hitman games are not all that hard, it's just a matter of formulating a good strategy and carrying it out with precision along with a little quick thinking & improvisation too.
It's not just about difficulty it's about toning down violence which is probably what they are gonna do.
Oh really? I had no idea about that. Still, that's even more illogical. Toning down the violence in a video game which lets you play as a hitman that kills people for money? Doesn't make much sense to me.
This is concerning.
Dumbed down the game for the crybabies. It looks like Hitman: Absolution is going the Killzone 3 route.
This is exactly whats wrong with gaming this gen.
I think you guys are looking at it all wrong. I think they just want us all to be able to play Hitman with the whole family. There's nothing like sharing the first kill with your loved ones.
And why would I want to share strategic mass murder with my whole family?
Because Grandma needs to let the blood lust out every now and then.
Those who disagreed must have broken sarcasm detectors. Mine seems to be working fine. +bubs
...Are you mentally handicapped, Bimkoblerutso?
As I said elsewhere: "Gaming has become so broad that your average gamer is now some guy who maybe started with the PS2/Xbox era at the earliest. If they can't get into the game immediately, it's considered a 'steep learning curve' and needs to be reworked." Sadly, that was pretty accurate: "Speaking in an interview with DigitalTrends this week, director Tore Blystad explained that the steep learning curve of previous titles in the series had limited their reach." :/
I really hope they dont take out too many elements or tone down the game too much. The company that does Splinter Cell wanted to make Splinter Cell more accessible, and they ended up removing mostly everything that made it splinter cell, it turned into pretty much a straight 3rd person shooter. Though I thought it was fun, it just wasnt Splinter cell I just hope IO Interactive doesnt ruin it for the main fanbase of the Hitman games
i felt the same.... this is a little bit concerning but i'll reserve judgement
While I agree that this may actually not be such a bad thing.. maybe... possibly.... It didn't stop me from vomiting all over my keyboard.
Accessible? Isnt that what happened to Dragon Age 2? Please don't alienate your fanbase just to generate revenue from a larger audience. If people want an intense stealth game, they will play Hitman. If they want a mainstream crappy FPS, they'll play COD.
This means making a casual game with the hitman branding on it. Not happy. I dunno why difficulty settings shouldn't suffice for this.
They've ruined it, then. That's nice. Now I know not to getting excited about this game.
My Excitement Is Decreasing Everytime I Hear Things Like "Everyone" "Easier" For Hitman Absolution
Sounds like splinter cell convicition all over again
oh this console generation sucks for being so mainstream & popular..