Critical Gamer writes: With the backing of Rockstar, Australian developer Team Bondi set out to make a different kind of game. Drawing from stylistic detective and gangster movies of yesteryear and boasting revolutionary facial animation, does L.A. Noire earn a commendation or does it deserve to sleep with the fishes?
Set in 1940s Los Angeles, L.A. Noire places you in the role of Cole Phelps, a decorated war hero making his way up through the ranks of the LAPD. Players achieve this by getting involved in crime scenes, looking for clues, piecing together puzzles, tailing people, interviewing witnesses and interrogating suspects.
It would be a mistake to approach L.A. Noire expecting an experience similar to anything else backed or produced by Rockstar. Though it may look and play like a GTA game (with its open world setting, gunplay, tedious collectable hunting and minimal optional extras), Noire is very different.