2-Soft: It was not so long ago when most games could be played over a 56k dial-up connection. The only problem was keeping someone from calling so the game didn’t get interrupted. Those days, however, are over. Games, today, require the sharing of huge 3-D worlds with detailed landscapes. The sheer amount of information that must be transferred is enormous. On top of that, the precision of the characters or vehicles being controlled in modern games must be exactingly precise. Anyone who has played the team sniper in Call of Duty can attest to the steady hand and delicate handling of the controls required to be successful.