VGW: Since Call of Duty 4: Modern Warfare was released in November 2007, killstreak rewards have been commonplace in the online multiplayer in numerous FPS titles. Popularized by Call of Duty 4’s UAV (3 kills), Air Strike (5 kills) and Helicopter Strike (7 kills), the idea of rewarding players for staying alive while continuously taking out enemies has spread like wildfire, making appearances in subsequent incarnations of the Call of Duty franchise (World at War, Modern Warfare 2, Black Ops), as well as Battlefield, Medal of Honor, Homefront, and others. Players are being encouraged to play smarter, keep themselves alive longer, and are then rewarded with increasingly powerful enhancements–even going so far as to instantly end the game in the instance of MW2’s Tactical Nuke. However, is this entirely good for the genre? Do players really need incentive to stay alive longer other than the simple fact that they are denying the other team kills, presenting themselves with a better chan...
MW 2019 is five years old at this point and on previous gen hardware, but it is still the best looking Call of Duty game to date.
MW was an excellent videogame. They messed up Spec Ops big time, but aside from this it was a huge step in the right direction initially. Most notably, at launch it seemed to come from a very cohesive creative vision that was felt across gameplay, to story to art style/visual direction. It was also very notably written by prominent ex-Naughty Dog guys that quit almost immediately before release.
That COMPLETELY dissolved through post-launch content and the full pivot to a "cross-mode" narrative that completely obliterated the cohesion in overall story direction. Warzone then "became" the new face of Call of Duty and the franchise completely removed itself from anything remotely creatively "good". It is a pure money machine, so I kinda get why they're doing it....but I personally completely lost interest.
I would love to see Infinity Ward move off CoD and get to make their own product with full control. They clearly have some massive talent in their ranks but it's perverted by Activision's corporate interests.
Recently, players of Modern Warfare 3 and Warzone were met with a new bundle featuring the B.E.A.S.T. Glove, inspired by King Kong's armament in the Godzilla x Kong movie. However, the $80 price tag attached to this themed accessory left many Call of Duty fans feeling underwhelmed.
Morons that allow themselves to be milked continuously by this company is the definition of irony.
Spend more $$ and you'll end up In easier lobbies so you win both ways when ya spend that cash
Controversy in the COD community feels like it happens within an alternate timeline. Activision will take the piss with something, there will be a momentary fuss about it, and then they will forget about it and carry on anyway. Repeat this cycle literally every year for the rest of time.
I'm so tired of hearing about what they're doing with this game, its never going to change and it's never going to value the consumer over money, furthermore the people who engage so heavily in the microtransactions I guess allegedly are having a blast and can't wait to do it some more this year when the new version of the game drops.
The famous comedy duo is the latest example of pop culture becoming one big grey blob
Certain to have some sort of reference to their online store for CBD/THC chews, which is advertising heavily online the last month or two.
The randomness of the multiplayer characters is one of reason I quit playing COD after briefly returning in 2022. We got Space Marines, rappers, tree monsters etc. all in a series called “ Modern Warfare”.
Killstreaks suck
Bane. Killstreaks are fine if they're not overly powerful. CoD4 had the perfect formula for killstreaks. (3 UAV, 5 Airstrike, 7 Helicopter) Then MW2 came in and went all "gung ho" with killstreaks and you couldn't stay alive more than 5 seconds before being re-killed by the same damn herrier. haha
had them. You don't get the reward from getting a killstreak, but by rather obtaining a certain amount of points. You can get this by getting kills, doing objectives etc.. You can then activate them at anytime. They also generally don't kill the enemy for you (only the shock thing that the noobs use, Pulse Cannon and LAARK damage enemies)
Invisibility, take less damage, ammo boxes that give extra bullet damage (the game didn't have COD health so its not that bad), adrenaline boost (run faster), ect..
The "glory days" of shooters is long gone. the days when every game around the corner wasn't a shooter is over. why was counter strike and halo so popular? because there wasn't 44 clones of them per year. also tactics are long gone. nowadays its all about what the dev's give to you. your random secret ability like looking through walls on uncharted 2. abilities are great when they aren't secret and hidden. team fortress 2 is perfect example of how class based games should work. another downfall of shooters is the whole modern "cover system" when you can just sit there behind cover and not get hit till your ready to show yourself....its awful...