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Clever program depixelizes old games, makes Mario go soft

If you've played Super Mario Bros. on your $85,000 HD 3DTV, you might have noticed how the game has been looking especially 8-bit as of late. We now have a computer algorithm that can automatically fix that for you, and make Mario look as smooth as a freshly-installed toilet fixture.

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Emilio_Estevez2340d ago

That's pretty cool, now someone has to use it.

Pixel_Enemy2340d ago

SNES emulators have been doing this for YEARS..

Statix2340d ago

Yep, all the top emulators have been implementing an optional pixel-smoothing/interpolation filter, such as this one, for many years now. It's nothing new by any means.

ChronoJoe2340d ago

Was about to say, haha.

Some of the snes emulator filters are pretty cool. I'd like to see it on the PSX emulators though. Don't think a similar effect is available on those.

ApexHell2340d ago

actually chronojoe epsxe has a smoothing feature.

ChronoJoe2338d ago

I know, it just didn't seem to be to the extent of this, Metal. This seems to remove all jaggies... but on Epxe polygonal shapes weren't turned into spheres, and curves... regardless of filtering.

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Speakindatruth2340d ago (Edited 2340d ago )

Just so you know, this has been established for over five years. Somehow someone thinks this is brand new and it's not.

Kinda looks like someone took a shit on pixels if you think this is really "new". Honestly, prefer the pixelation or super sai until we get further along into technology where technology can actually determine what colors are dominant and understand where exactly lines need to be. Maybe, 40, 50 years?
This algorithm isn't new. In fact, if any of you have emulated, you know this algorithm has been outdone already.
And to top that, I can do this using Photoshop and Illustrator in under 30 seconds. Gaussian blur and live trace--bam. That's it.

EDIT: here are some of the algorithms that have been around for the past several years to scale and depixelize games: http://en.wikipedia.org/wik...
Yes, really, Wikipedia knows better than Kotaku and Dvice, go figure.

Tony P2340d ago

"This algorithm isn't new. In fact, if any of you have emulated, you know this algorithm has been outdone already.
And to top that, I can do this using Photoshop and Illustrator in under 30 seconds. Gaussian blur and live trace--bam. That's it. "

I'm not sure why you felt the need to point that out when the article already does.

Speakindatruth2340d ago (Edited 2340d ago )

Just don't understand why it's coming around now. Kotaku just did a cover story getting all over it like it's the next big thing. It's old news.
Besides, the articles coverage of it's "computationally complex[-ity]" makes it sound like it's so much better than it actually is--when really something from a GBA Emulator (check out Super 2xSai scaling) will look ten times better.
EDIT: Here's a link to a comparison of the technologies utilizing hq3x, another scaling algorithm that's been around since the beginning of GBA emulators: http://www.somebits.com/~ne...

Pixel_Enemy2340d ago

I don't know how people are dissagreeing with you.. It is true. Snes emulators have a pixel smoothing option and I also prefer the pixel look. You even posted a link to prove it..

Speakindatruth2340d ago (Edited 2340d ago )

People somehow believe the disagree button is a dislike button. Da truth hurts.

Godmars2902340d ago

Then its a bit frustrating that its been around for five years and they're just now even talking about it, much less talking about using it.

Not that it actually looks all that good.

Rocket Sauce2340d ago

Look at the Doom guy's smoothed out face...yikes...

Tony P2340d ago

It's looks ok in most cases. But some of the games lose a bit of personality, I think, in smoothing all pixels. Invaders in particular.

MidnytRain2340d ago (Edited 2340d ago )

"Makes Mario go soft"

O.0

@Kon
...what is he doing?!

Kon2340d ago (Edited 2340d ago )

.

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