IGN: "Amping up graphical processing beyond where it is now is going to take the kind of artistic skills that might put all but savant-like supermen out of jobs. As such, once we hit that plateau of diminishing visual returns, games in 50 years time will be forced to get clever. Photorealism will not be a point of difference any longer – and that places the emphasis back on art direction and clever AR integration.
Within 10 to 20 years, games consoles and PCs will be running games that are almost indistinguishable from reality. But we're also expecting that in-game physics and how the world reacts to you will also be one of the most important traits in future game design. By coupling touch-based inputs with instant real-world feedback and stunning in-game physics, the door is suddenly open to all kinds of new experiences."