PCGamer: "Whilst battle is a deep and satisfying affair, TERA’s questing system offers nothing you’ve not seen elsewhere. For a large proportion of your journey to the upper levels, it looks like you’ll be travelling to destination A to kill X amount of Y, to then return your collection of item Z to area B. The developers are keen to emphasise that there’s little to no grind in TERA, but that’s not strictly true.
Whilst you won’t be grinding outside of quests to gain the needed XP, the quests in themselves seem frequently grind based. There may be pretty cutscenes to break them up, but TERA doesn’t offer the much needed revolution MMOs require on the questing front."