Following a recent panel on gaming hardware, Gamasutra spoke exclusively with James A. Kahle, IBM Fellow and the lead architect for the PlayStation 3's Cell chip.
Gamasutra: I'm sure you're aware, that there's some criticism from game developers in terms of ease of use. Do you think that that's just a learning curve thing, or do you think that there are hurdles that the Cell presents, compared to what they have been familiar with?
James A. Kahle: Anything besides a single-threaded processor is going to be more difficult. Whether it's a large symmetric multi-processor, or heterogeneous type of structure the Cell is, it presents more challenges. And, to get some of the efficiencies that we have in Cell, we are expecting the software programmer to be a little more structured in how they design work.