The origin of Making History II: the War of the World is somewhat unusual. It was designed as an learning mechanism for teachers of modern history and has since evolved both in ideology and intent into the game presented today. This origin marks the game as something a little different from the majority of hardcore strategy games. However, switching goals through development is fraught with danger in games development and whilst this background does give the game a unique soul, it does not guarantee good gameplay. Indeed, it is with fevered hope for the developers sake, this is simply one of its stage of evolution.