"As the years pass, the increased integration of online functionality quickens at an alarming rate. Sure, there’s been online multiplayer for more than a decade; even console specific online gaming is now edging towards the big ten. We’ve seen an increase of multiplayer games, whether that be competitively or cooperatively, to the degree where single player only games are few and far between, sometimes even dismissed like the dog that can’t talk and do hand-stands as well as fetch your paper. Sometimes, having no online functionality is fine, especially if the game didn’t want it, or more importantly need it. Sometimes though, worldwide connectivity runs so deep it’s the air that keeps a game going. Brink is easily, unequivocally the latter."