Platform Nation: I would like to pose a question to our community here at Platform Nation about something that I have been on the fence with when I consider the future of gaming. Should video games, both in terms of game mechanics as well as storyline, continue to strive toward realism? Sure, it’s more realistic that the protagonist of an FPS game can only carry two weapons at a time, but is it more fun that way? Do games such as Homefront or the infamous airport slaughter level in Call of Duty strike a chord that is too close to home? Or is this exactly what people want to see?