VGW's Chris Totten: Several months ago there was a quiet buzz about a Bible-based MMO that would be released online. Based in the time of Abraham, the game featured Age of Empires-style building and resource management. While novel in concept, the game received below-average reviews. While it is still active and seems to have attracted some attention, it is far from a mainstream success. This, unfortunately, is considered to be one of the higher quality pieces in the relatively small library of games based on Biblical stories and imagery. We have games like Assassin’s Creed where killing (admittedly crooked) clergy is encouraged, but there are very few successful games where religious figures are examined by allowing players to experience their stories. Bible games, such as those created for the NES by Wisdom Tree, have traditionally been pretty awful, but does it have to be that way?