BRINK, developed by Splash Damage and Bethesda Software, is a derivative first-person shooter with an emphasis on multiplayer. What was promised is far from what was received. We were fed lines about how BRINK was going to revolutionize the way gamers played online and offline, how it would be a streamlined experience built upon revolutionary technology. The game, I will admit, looks nice and the characters have a unique, if slightly stereotyped design sense about them, but beyond the 102 quadrillion unique configurations what we have is a game that you’d regret pre-ordering. If you were expecting a parkour-inspired, dystopian game with a deep, well executed story and addictive online play, think again.