Learn all about the new, exciting DirectX 11 technologies Epic and NVIDIA created for the incredible Samaritan technology demo, shown running in real-time on three NVIDIA GeForce GTX 580s at GDC 2011. Also, Epic’s technology maestro, Tim Sweeney, talks about the future of graphics and how Epic helps others make their own content.
Nvidia presented Covert Protocol, a tech demo aiming to showcase the "power" of the Nvidia Ace technology applied to video game characters.
I don’t know why people keep thinking of it as AI vs no AI.
A much more likely scenario is the use of AI alongside human work.
Eg. AI voices used during side quests or banter to boost the lines of dialog.
AI generating additional pre determined branches in dialog tree options for more freedom in conversations with NPCs
The biggest thing to talk about here is that every interaction requires communication to inworld servers so there's three big impacts here
1) games are always online no question about it
2) delays in processing on inworld servers, outages or unexpected load as a result of some astronomically popular game will cause real time game delays ever wait for a chat got response this will be similar as the context must be pulled via the llm.
Now as for the other impact the artistic one no I don't think writers can be replaced I've mentioned before often AI generated writing is word soup I still standby that it's also evident in the video to.
AI can not convery accurately human emotions and I don't think ever will.
I know publishers are looking to cut down on development costs but what happens when inworld decide to charge per interaction or update their pricing a year after your game goes live you have no choice but pay it or shutter it.
Ive felt for a while that we are heading towards this place of games being disposable entertainment and now it's feeling more and more accurate
NVIDIA has released the RTX HDR AI-powered Freestyle filter to enable great HDR in SDR-only PC games. They also added RTX Dynamic Vibrance.
I had a little drag and drop mod that did this, it's nice to see that I can do it through the filters now. It really makes a difference on games like Control that has some really washed out blacks making the game lose depth and look flat. Borderlands 2 looks great with it on, makes the colours pop and the 'splosion's are epic.
The Supreme Court seems to have given it's final verdict on Epic and Apple's legal battle in the US.
Unreal engine. So pretty.
I know I should be impressed. It is impressive. But I'm not...yet.
I just want to know how open world games could actually look with these advancements.
I wouldn't expect Unreal 3 games to use much of this tech TBH. The performance hit for most of what's going on is pretty serious. Samaritan seems like "oh shit everybody else is showing off next-gen tech we need to show something too" and then that's the last we hear of it until Unreal 4 on next gen consoles.
It's a very good article and worth a read. Amazing how the "renderman" tech by Pixar is still effecting the industry even today.