Michael Futter Writes: It’s not unheard of to see a game ported from one platform to the next, nor is it uncommon to see a period of years pass between platform appearances. What is rare is to see a developer take a game back to the drawing board before allowing the game to be reintroduced. Hydrophobia was originally released during Microsoft’s Game Feast in September 2010, envisioned to be the first chapter in a trilogy. Unfortunately for Dark Energy, Hydrophobia’s developer, the game met with criticisms from critics and average gamers alike. Many remarked at the high quality of the game’s water effects, but griped about unimpressive voice acting, repetitive combat, and floaty controls.