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What Was Lost In the Transition From 2-D Games to 3-D Games?

A discussion of 2-D Metroid titles vs. the 3-D Metroid Prime series led Level Up to discuss the topic of what was lost in the transition from 2-D gaming to 3-D gaming.

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squallsoft3380d ago

...something was lost when Nintendo brought Mario into the 3rd dimension, but in my opinion, whatever Nintendo lost, Insomniac found... :-) Ratchet and Clank FT3DW!

MyNutsYourChin3380d ago (Edited 3380d ago )

Going from 2D to 3D or vice versa is almost like changing a genre. There is a loss and a gain. Whether the user likes it or not is pretty much personal choice. Obviously, certain elements cannot be maintained when decreasing or increasing the gameplay's number of spatial dimensions. The game gains or loses a whole dimension in the process. Everything from the users viewpoint to jumping to object interaction to aiming to whatever gets changed. In my opinion, the only thing that doesn't seem to change is timing one's actions.

In response to squallsoft, I think Super Mario 64 was a fantastic transition and if I remember correctly, Rachet and Clank was never a 2D platformer. However, the R&C series is definately a top-notch and very fun 3D platformer.

After playing through the PS2 installments and upgrading every weapon to its max, I was still left with wanting more R&C. I think that says a lot about Insomniac's ability to make a great game.