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Evolution of Graphics and Gameplay in Video Games

Haider Khan of SegmentNext.com Investigates how video games have evolved in terms of Graphics and Gameplay in the past decade.

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imvix2606d ago (Edited 2606d ago )

Imo the first major leap in graphics i had seen was when 3DFX released Voodoo. Later on when Nvidia released Riva TNT, playing Quake 2 in 32bit color in 720p back in 1998 was epic.

When it comes to games the Major jumps in graphics can be highlighted by:

Quake 2 (1997)
Unreal (1998)
Quake 3 (1999)
Half life 2 (2004)
Farcry (2004)
Crysis (2007)
Metro 2033 (2010)

BeckyLikesChocolate2606d ago (Edited 2606d ago )

graphics are always getting better but you can only do so much with 14 buttons and two sticks. and people seem to overlook how much crysis 2 does with a joypad. very good controls

humbleopinion2606d ago

Article is a complete pile of garbage. I can't believe I actually went through 3 pages of that. This is what it contains :
- Some whine about the "old days" which are basically 10 years ago
- A non chronological, lacking, and messed up list of some "modern" (2007+) game engines
- Some more whining about today's games "De-evolution" of gameplay with absolutely zero evidence to back this up, absurd generalization, and no valid arguments whatsoever.
- Ends up with the word "continued..." and no actual conclusion to follow.

How was this article approved?