Haider Khan of SegmentNext.com Investigates how video games have evolved in terms of Graphics and Gameplay in the past decade.
Imo the first major leap in graphics i had seen was when 3DFX released Voodoo. Later on when Nvidia released Riva TNT, playing Quake 2 in 32bit color in 720p back in 1998 was epic. When it comes to games the Major jumps in graphics can be highlighted by: Quake 2 (1997) Unreal (1998) Quake 3 (1999) Half life 2 (2004) Farcry (2004) Crysis (2007) Metro 2033 (2010)
graphics are always getting better but you can only do so much with 14 buttons and two sticks. and people seem to overlook how much crysis 2 does with a joypad. very good controls
Article is a complete pile of garbage. I can't believe I actually went through 3 pages of that. This is what it contains : - Some whine about the "old days" which are basically 10 years ago - A non chronological, lacking, and messed up list of some "modern" (2007+) game engines - Some more whining about today's games "De-evolution" of gameplay with absolutely zero evidence to back this up, absurd generalization, and no valid arguments whatsoever. - Ends up with the word "continued..." and no actual conclusion to follow. How was this article approved?
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