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Shacknews: EverQuest II: Rise of Kunark Hands-on

The Ruins of Kunark was the first expansion to the original EverQuest. Seven years later, The Rise of Kunark marks the fourth expansion to EverQuest 2, the sequel to Sony's groundbreaking MMO. This updated version essentially adds the same features that Ruins did: the lizard-populated continent of Kunark, an increase in level cap, a new playable race, and "epic" quests.

In fact, the continent of Kunark in this new expansion is essentially a total reconstruction of the original land mass, right down to some of the same dungeons and zones. Players of the original game will recognize locations such as Karnor's Castle, Sebilis, and Veeshan's Peak, all redone in the EverQuest 2 engine, and re-imagined to accommodate the sequel's comparatively-futuristic timeline. For instance, while Sebilis was the capital of the lizard-like Iskar, the area has since been turned into a war-zone, transformed by invading hordes of frogloks in a sort of Kermit Apocalypse.

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