NowGamer: Chris Zimmerman, co-founder of Sucker Punch has detailed how LittleBigPlanet developer Media Molecule prepared his team to create user-generated content tools...
Yay for dev's helping each other
too bad I didnt even get to play with the ugc. Damn hackers
you will get to, they'r extending the time period for the ugc
I've been playing the beta and creating stuff with the UGC this entire time it's been down? It asks you to log in and then continues to let you play once it says "Playstation is doing maintenance." Edit: My assumption is that you couldn't download it yet, eh? Lame.
That's what Sony devs do, they talk about it all the time in their interviews. Example NG is like right down the street from Insomniac, and they basically meet up at lunch or when ever and share ideas and information. They're close and you can easily see it in both the J&D and R&C series. Edit: The lighting effect technology in LBP2 was borrowed from Santa Monica's GOW3.
We ALL owe a debt to Media Molecule.
It's no wonder Sony bought them.
It seems Sony has done well buying all their studios. They seem to help each other. Naughty Dog also helped with visuals. Sony has got it bang on with their First party developers and using their unique abilities to help the other first party developers.
Sony did a fantastic job collaborating all their first party devs!
agreeded MM from what i heard brought together a very interactive creative community and showed the potential of CPS, create play share if im right?, and UGC also love the helping of devs in the playstation division this how game devs should be competitive but helpful.
A lot of great stuff has came from LBP showing people. It's always interesting to see what people will create.
Sony loves buying great devs and creating incredible first party studios. Sony really does care about the core which is why i switched over from the otherside. But then again i grew up with playstation which to me is a brand of quality and quantity. It thrills me to see Sonys studios work with each other and seeing this feature in Infamous because of Media Molecule is a joy to me.
This is such a nice story, 2 of the best development studios in the business helping each other and sharing skills and advice.
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