110°
9.5

OXCGN’s Crysis 2 Review: First Person Shooters Have Finally Evolved

OXCGN:

"Moving from PC to consoles for a sequel is always a risky proposition, especially when the original was a showcase title for gamers with graphics card installations that cost more than the average personal computer...

Crysis 2 has arrived with some lofty expectations and what it does different is clearly what will set it apart from the horde of franchise shooters."

Proeliator4732d ago

I have to admit, this surprised me.

dedicatedtogamers4732d ago

How can Crysis 2 evolve shooters when Crysis 2 is a devolution compared to Crysis 1 and Crysis Warhead? Hype specialists...er...*ahem* I mean game reviewers are a confused bunch.

gaminoz4732d ago

There was a lot of hype for this game, but it seems to have been warranted. That's good to see!

How different are the PC and console versions?

XboxOZ3604732d ago (Edited 4732d ago )

There's a link in the review, bout 2/3rds through where they discuss the differences. It leads to a full 12 mins of actual gameplay of the PC, 360 and PS3 side by side, and there's bugger-all in them. Check it out.

Sure, the PC comes out tops, it always will, but considering that the consoles are coming along now with great looking, and playing games, it does show that we all (PC, 360 & PS3 gamers alike) can enjoy great titles.

@BadCircuit:

While I agree with you there, with this game it does fit in with the storyline, and propably gives the gamer much more opportunity and adventure than it would do in the wilds of some jungle, where everything is basically the same.

Here there's various types of terrain to deal with insofar as that each one offers a different approach, multiple approaches actually.

The rendering of NY is brilliantly done, and while it might not be picture perfect, it does set the scene for an alien invasion.

After all, where would an alien invasion occur, in the midst of some far-off jungle, or, in the very heart of the worlds major force - America

kevnb4732d ago (Edited 4732d ago )

its not really that comparable on pc vs console, the console versions really chug along. They try showing us compressed youtube video and say it looks the same, but anyone who has played this on pc and console knows its quite a huge margin. People get carried away with port this, port that. It was made on a multiplat engine, hackers even found pc like config files in the ps3 version so the could lower the res even more. While the console versions held this back big time, and proabably caused them to make less money than they could have, its still something id only play on pc.

BadCircuit4732d ago

Why in New York again??? Way too many games set there...

aviator1894732d ago

If you're referring to Portal 2 rather than the first, then the campaign, while short, is indeed better than the campaign in Crysis. However, as an overall package, $60 just doesn't warrant the purchase of Portal 2 due to its short longevity.

So, uh, no. Portal 2 is not better in all aspects.

cooperdnizzle4732d ago

The game is alright at best. And i have it on the consoles and PC. And the PC is way better. Better everything. NO LIE!

Show all comments (15)
100°

The Crysis Trilogy Joins EA Access Vault

Featuring the complete nanosuit experience, The Crysis Trilogy has now joined the EA Access vault as a title that's free for those that subscribe to the EA service on Xbox One consoles.

Read Full Story >>
gamerheadquarters.com
Games1st1376d ago (Edited 1376d ago )

Just in time for those that got the month trial.

DrDeath1376d ago

Wait? There is more than one? lol

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster1760d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071760d ago (Edited 1760d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141760d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1759d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1759d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1759d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1759d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1754d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.

80°

13 Awesome Games Set In Real Places

Jum Jum from Unleashthegamer writes: We gathered the best real setting games we could think of if you’re looking for something in a familiar location to soothe your thirst for real-world games.

Read Full Story >>
unleashthegamer.com