GamesRadar: "At first glance, WKCII looks nearly identical to its predecessor in interface and design (although the graphics overall are slightly nicer), which makes sense given that it takes place only a year after the events in the first game. We're told that all the base mechanics and features have been left intact, but lots of tweaks and improvements have been added to make combat more interesting. One of our biggest problems with the combat in WKC was that despite the huge lists of attacks that each character could learn, they all felt more or less the same.
Level 5 is attempting to rectify this by making your physical position actually have an effect in the real-time MMO-style battles, so that instead of doing the same amount of damage wherever your character is in relation to the enemy, your proximity and the range of the attack you use actually matter. You can stay back to avoid enemy melee attacks and try to pick them off with ranged attacks, or use an attack that quickly darts around to the enemy's rear and strikes from behind. Battles have also been sped up quite a bit, and your action gauge always starts at full whenever you enter combat, instead of taking time to power up."