Back in the 90’s we were treated to all sorts of sidescrolling adventures, but that eventually dwindled when 3D modeled worlds and characters changed the way we looked at games. Now only on rare occasions do we even see a side-scroller, and let alone one that tries to change the mold of how we preceived them in the past. That is, until Outland, which draws upon the light and dark, polarity mechanic made famous in the insanely difficulty sh’mup, Ikaruga. How’s it translate onto a 2D plane? Flawlessly.