GamePro interviews Patrice Desilets, creative director on Assassin's Creed at Ubisoft's Montreal studio.
GamePro: And there are more than a few ways that Altair can screw himself up along the way. Can you talk a little bit about the various human obstacles he comes across?
Patrice Desilets: I wanted a game where you don't just kill a room full of guards, and then the doors open. I wanted a character that is human, and human beings try to find other ways to solve problems than be simply eliminating it. Sometimes you go around the problem. So in a crowd, say, and you have civilians, and the only way of interacting with them is by killing, then you're a mass-murderer, not an assassin.