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A Guide to Improvement: Projectile Zoning and Cross-Ups

Last week I posted an article focused around getting acclimated to training in Super Street Fighter IV. With the upcoming console and PC release of the latest (and final) installment of the Street Fighter IV series, Arcade Edition, I plan on writing articles focused on learning the games mechanics. Consider this series of articles a way of learning the theory and ideology behind the game to better understand the game itself. This week, we’ll be working on two things that are incredibly important in any fighting game: projectile zoning and cross-ups.

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