26star: Zipper has updated its latest patch notes scheduled to release once PlayStation Network is back up and running. Still upset that there will be no party mode available at the moment, but it does fix various aspects such as the Clan Lobby features. Also making a return is the availability of adjusting "Dead Zone" and the "Acceleration" curves.Check out the official notes below from Jeremy Dunham, Zipper Senior Community Manager, to see all the changes...
Party systems weren't in the old ones, but I understand how that feature has become a standard now.
Unacceptable for a game in this day to not have a party system.
Socom has been casual since S3
Edit: @ WowReally...Think about it, If I cant play in a room with friends/Clan members then whats the point of having a clan? Because we cant play together other then clan matches we cant practice. Why would I clan war if we cant practice...But lets forget about clans for a second, Playing Socom was about playing with friends. That bond we had with friends in previous Socom games are gone in Socom 4.
Anyway, it feels very much like an updated GRAW2. Squad mechanics work pretty well and the visuals are all solid along with the audio. Enemy AI is a bit hit and miss...sometimes they are really reactive...other times they are very easy (on normal mind you) to flank and wipe them out easily with that one move.
I can't say I am too excited for online at this point...but I guess that doesn't really matter yet anyway.