Jade Looks at the Applications of MotionScan within gaming and notes it's rather hostile reception from a few developers.
My first impressions of it say yes.
I think it is like anything else new and innovating. It's a step forward in the move towards a more interactive experience. I love that for the first time, facial expressions are a big factor in the decision making process. Choices are no longer black or white, since the variable of emotion is now a factor.
I think the new facial system is amazing, miles ahead of anything else. However I always believe that there is room for improvement even on things that are truly brilliant. My problem is with the eyes, they look as though they are part of the same mesh and they seem to lack the properties that a real eye does like a reflective glassy/moist look. As they are now the eyes are still great! they have good animation on them which is seriously lacking from most games. Devs will create these great looking characters with great looking eyes and then somehow forget to animate them. If you look at people during a conversation their eyes are almost always moving, like they are looking for imperfections or whatever on the other persons face, know what I mean. And they you have the type of person that isn't very good at eye contact, they will mostly search around a room for interesting things rather than look at the other person.
Pretty much. But i don't like the art style LA Noir uses. I can't put my finger on it but the lighting looks weird on the characters. Edit- After further reading I saw that they said the animators (Remedy) could further Edit the facial expressions. Why would you edit the facial expressions? There is no need when you have actors.
la noire has no art style. Its pure boring realism. Its the cheapest thing to do financially and takes the least amount of imagination
i'm not sure how you worked out its the cheapest... kirbys epic yarn is pure imagination and i dont think it cost more than la noire to develop
it definitely wont. Even rockstar says they wont use it again because its way too damn expensive.
They will. Because like all technology, the equipment to make this happen will become cheaper as time goes on. Such as HDTVs. When they first appeared they were in the thousands. Now you can buy a 50" for $700. Besides, they have the money. They are just cheap bastards. They make MILLIONS when they release a new game. GTA 4 and RDR made them a LOT of money. Will dev's use this again in the future? Yes. Yes they will. We need to move forward and stop using canned facial animation.
so your going to ignore what the developers themselves have said? Good job. Youve proven you dont know anything about gaming and less about rockstar. The tech costs way to much money and takes far too much time. La noire has been delayed like 3 times and probably is up there with the bioware mmorpg in terms of cost Even gta V is rumored not to be using it @ below. Rockstar co developed it. You think team bondi which hasnt had a single game ever just woke up and made this? @crimson engage They did say they werent using it and that quote just talks vaguely
Rockstar is just publishing it. Team Bondi is the real heroes here. So your comments are worthless. GTA V doesn't need to use it, but the next Team Bondi can use it and they can get another publisher.
"We have a number of other customers who are either currently using Motionscan in new games or are evaluating the technology for upcoming projects. There has obviously been a lot of interest from the film business as well. We are certainly excited about MotionScan and its future potential. For now, however, the focus is on completing L.A. Noire and getting it into players hands on May 17" Rockstar-
@VampiricDragon_ As you can clearly see, they never said they weren't going to stop using it. Even if they did say that it wouldn't be long term. As i stated before the price for the technology will drop making it cheaper in the future. Learn to read.
not for every game only works for games that uses real actors like LA Noir and Heavy Rain
Doesn't Yakuza games use this? Like.. since Yakuza 3 ... in like 2008? Should be.
I actually prefer when they implement the face animations by themselves : ) Like in Timesplitters or Half-Life 2
I have a desire to see it used more. My only issue is the texture of the skin. I want to see if it is implemented throughout the game as well. I can only imagine what the result of MotionScan would be with the new Unreal Engine or Cryengine. Getting closer and closer to Avatar I think...
No, no it won't.
Motion scan is great but LA noire I do not think has the graphics do back up the realistic facial expressions.
No it won't change anything. Facial animations have been good enough to convey the same information since Half Life 2 probably... if not that then Heavenly Sword for sure. This is like new lighting tech... cool but it doesn't really change much at this point.
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