OXM UK: "Ubisoft Reflection's Martin Edmondson claims that in filling the world of the upcoming coma-racer Driver: San Francisco, his team have written more lines of dialogue than Bioware's space epic Mass Effect II."
Is that a good thing? I wouldn't think so
Nope look at BulletStorm so full of lines with so little meaning
hard to imagine this much dialogue in racing game, seriously
... racing game? O.o Although, I wonder if GTA4 has more total dialogue than MassEffect2.
yea good thing its not a racing game...
I bet Mass Effect 3 has more dialogue lines than Driver: San Francisco.
As long as it has more drivin than ME2 i'm not bothered
I Keep telling my girlfriend that quantity doesn't matter, it's all about quality. Same principle applies.
"Keep telling my girlfriend that quantity doesn't matter" Hmmmm. Having some relationship problems there are ya? She wantin 2 at one time, is she? :P I just kiddin, man.
2 bad its gonna be pile of shit, just look @ the marketing department they already know it
wow more than me2? i remember playing driver on the ps1 it was so much fun.
its not about quantity its about quality. Like the people above me said, the dialogue will most likely suck since a Driver game has never been known for anything good really...
I'm betting it's conversations during driving, between the wheelman and the passengers. Also I'm sure there will be a lot of dialogue of people just walking around the city and things. Background voices etc. I'm sure most of it isn't actually story driven dialogue. Could also include over the radio announcements and such.
In a sandbox game? hmmm... Red Dead's script was huge, but pretty much kept its trap shut between missions. I guess the question is how much of the script is entertaining banter and insightful dialogue, and how much of it is just variations on "Let's go see big american teetees."
you forget that Driver: SF is NOT a sandbox game, you cant leave your car and wonder around town
If It Was More Lie Driv3r Then I would Have Bought It
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