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First Person Shooters – How They Make It “Personal”

RipTen: I still remember my first Call of Duty: Modern Warfare kill. I booted up the campaign and was introduced to “Soap” MacTavish and Captain Price. We boarded a cargo ship in the night and it was raining heavily. I snuck up on a man sleeping in his bed and put a bullet in his head. It was one of the most immensely satisfying experiences I’ve ever had with a videogame in my life.

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CrzyFooL2401d ago

I will always prefer FPS to 3rd person, I don't care how good the story is. There is no substitute for the immersion if it's done right. BioShock anyone?

SpaceSquirrel2401d ago

I think it depends on the game. Uncharted does 3rd person extremely well.

HeavenlySnipes2401d ago

Metal Gear Solid any of them...

Active Reload2400d ago

"I will always prefer FPS to 3rd person, I don't care how good the story is. There is no substitute for the immersion if it's done right. BioShock anyone?"

Bioshock is a good example but a game of that caliber is few and far between. I prefer 3rd person shooters personally(Gears 3 is some kind of amazing xD), but to pull off such immersion and atmosphere as say...Metro 2033, that FPS has set a bar for me personally. I'll be trying the Stalker series this weekend and see what it's all about, but I'm thinking it won't impressed me like Metro 2033.

vicious69832401d ago

I dunno. Dead Space is much more personal to me than any Call of Duty. I don't feel like I'm the person in an FPS, but I cannot more on a personal level when in 3rd person.

Xof2401d ago

There's a reason for that. (Generally speaking, the reason why 3rd person perspective is MORE immersive than 1st person). That reason is... peripheral vision. A 1st person field of view is very narrow (which feels unnatural in comparison) whereas with the camera pulled back to a third person, or even over-the-shoulders position, we (the player) have a wider field of view. This is more natural and (therefore) more immersive.

Basically, the game world feels bigger because we can see more of it at once. Of course, poor 3rd person controls and/or mechanics can prevent that (just look at Bethesda).

Matronedea2401d ago

I... have never been able to connect with a FPS character, honestly. Bioshock was as close as I got, and that was because it had a really deep story to go along with it.

Chnswdchldrn2401d ago (Edited 2401d ago )

Did this guy seriously write an article on how developers personalize a game by not having the characters talk and NOT include anything about Half Life?

Fail article

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