D+PAD Magazine writes:
Ghostbusters is one of the few franchises which somehow manages to transcend time – the two films will forever be entertaining, the characters and locations forever memorable. Approach anybody and mention the word Ghostbusters and it’s a cast-iron guarantee that they will know what you are talking about, each having their own memory of what it is that makes it all so endearing. That car. Bill Murray. Slimer. The theme song. The twinkie.
It’s all superb videogame fodder, with Terminal Velocity’s attempt back in 2009 being a particular highlight, a title so positively dripping in ectoplasmic fan service that it was quite literally impossible to dislike the game, despite the gameplay mechanics not being of a triple-A standard. The licence has strength in that – for fans in particular – it can elevate average games into becoming entertaining ones. With this in mind, Ghostbusters: Sanctum of Slime surely could not fail…or could it?