The Virtual Worlds Forum, part of the London Games Festival, is in October, and a keynote speaker at the event will be NCsoft Europe's director of product development, Thomas Bidaux. Games Industry BIZ interviewed Bidaux recently at NCsoft's Brighton base, to find out his thoughts on virtual worlds - its ongoing development and future. In part two of the interview, Bidaux discusses these topics:
* The differences in cultural preference for a sandbox vs. theme park virtual environment.
* How virtual worlds like Second Life and World of Warcraft is changing the mainstream and business' attitudes towards gaming in the West.
* Home, and how its limitation is linked to PS3.
* How Xbox 360 and PS3 are the first consoles capable of supporting proper MMOs.
* Why NCsoft is not worried about PS3's sales.
* Why PS3 is a better platform than Xbox 360 for NCsoft.
* How hardware longevity is important to the MMO business.
* The strategies and strengths of Microsoft vs. Sony and Xbox 360 vs. PS3.
* A virtual world on Wii based on Mii.
[Alternative Sources below include a link to part one of the interview, in which Bidaux discusses the development and four features of MMOs, and differences between theme park and sandbox virtual worlds.]