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The Science of Avalanches in the New SSX

How youtube videos and free particles were the driving force behind the science of snow in the SSX series reboot.

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gamerevolution.com
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dbjj120882713d ago

SSX Tricky and SSX 3 were good games... Glad EA gave the franchise some time off though.

insertcoin2713d ago

Snow physics are tricky, tricky, Tricky, TRICKY.

soundslike2713d ago

"[Predetermined events] are our complete and total anti-vision... Trying to do that over hundreds and hundreds of levels is incredibly time-consuming. When you script the "who thing" the first time through it's like, 'Whoa, that was amazing', but it doesn't offer any replayability. What we've been looking at is how do we create systems that can span any level?"

Its unfortunate that many developers seem so stubborn to realize such an OBVIOUS truth. Games work better when they react to the player, not force the player to imagine that the game reacted.

"Now all of a sudden just by virtue of carving through snow, you're sending out particles that start to follow the mountain and can build and grow and sink. It's insane... it's going to be a remarkable feature."

Yikes...sounds awesome...and also like a resource hog. It will be interesting to see how that plays out.

guitar_nerd_232713d ago

That guy on video is insane!

Sounds like a cool idea for the game.

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