About 12 years ago, when some of today’s gamers were still in diapers, Matt Ployhar was struggling with a game addiction. Perhaps he still does, but he's a fan of eating my own dog food. At any rate, the game in question happened to be Quake II, developed by id Software and distributed by Activision.
It was super-fast, and it had awesome weapons (which were arguably unbalanced in some cases). Best of all, it had a robust modding and level-design community. One could download all sorts of skins, levels, etc., that added more dimensions and flavors to the game.
So, what happened to today's games?