While chatting with Brian Fleming, co-founder of Sucker Punch, he mentioned that InFamous 2 almost had a multiplayer component. It was an element they had talked about implementing as a means to increase the life span of the game. With the ever-growing popularity of online competitive multiplayer experiences, it’s the sure fire way to keep the game in people’s consoles and off the used-game shelf at your favorite retailer, right? Well, not always. The team at Sucker Punch decided early on that multiplayer didn’t make sense for an open-world, story-driven game like InFamous. Instead they opted to head in a completely different direction: user-generated content.