A fire team runs into an enemy unit that's expecting them.
I find it amazing how as soon as you need an RPG to blow something up, there is always one lying around. It happens in every game though, not just this one. It could be more realistic by having one of your team carrying an RPG,( you ask them to lend you it, or even better tell them to use it) instead of having one placed on a wall just where you need it.
Looks noting like the old Socom singleplayer, which I loved. The old campaigns were tactical, this looks like a generic shooter now.
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