Interview: Spider-Man: Edge of Time Creative Director

In this interview, Beenox Creative Director Gerard Lehiany talks about the decision to create a new Spider-Man game, upgrades in gameplay (including modifications in the camera movements for when you wall-crawl and the new holographic decoy) and the new Picture-in-Picture combat system. He also goes over one of the robot battles in the demo, where the Amazing Spider-Man takes down a robot prototype so that Spider-Man 2099 doesn’t have to face it in the future.

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