Arkham City developer Rocksteady has discussed their difference in approach to the Batman sequel.
I like to hear them recognize that, Arkham City looks like it going to be a GotY contender again.
Agreed, this there are so many GOTY contenders, LB2, ME3, UC3, so many more.
in terms of what? I think he means the story. as you can't fail any of them and simply go to other mission and come back again later on to do it ala GTA. but gameplay-wise...Batman AA is kinda open.
Ye... what? It was a Metroidvania. It's not linear if you're going back over previously discovered areas to find secrets, or newly accessible paths. Open World does not mean the game will be non-linear - look at Mafia II. What does this mean for Arkham City? That each environment is only worth exploring the once, but at least you get to choose which one to go to next?
Damn, Arkham Asylum was linear? I found it had the perefect amount of exploration. But if Arkham Asylum was considered linear, then what the heck is AC gonne be? Just Cause 2?
I didn't think AA was that linear. It wasn't GTA but it wasn't a corridor shooter either.
Wowness Arkham City is seriously going to kick butt if they thought Arkham asylum was linear. Cant wait.
Batman AA Was Perfect
I was just about to write that then saw your apt comment. I hope the sandbox concept doesn't ruin the game. I loved the brilliant and varied environments in Batman AA.
Dont you dare screw it up and scare me with such talks . AA wasnt too linear at all , it featured what's missing from all those crappy spiderman and xmen games ... a good story fueled by a focused and polished metroid/vania hub system ... instead of dumping you in a half assed open world filled with pointless side missions and thug beating
I couldn't agree more. AA was one of the most enjoyable games I've played this past decade and I thought it struck a perfect balance between exploration and story telling. I'd much rather have a linear story then "pointless side missions" as you so adequately put it.
I also agree, there's nothing wrong with linear as long as the game is good. This whole hatred of linear was created by reviewers (IGN, etc.) who needed to justify deducting points off a game that they never wanted to like in the first place.
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