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Modding is "a declining trend", says Battlefield producer | Gameplanet

DICE believes the once-popular practice of "modding" games – whereby amateur hobbyists take a published game and use tools provided by the developer to modify it into a new experience for players – is on the way out.

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gameplanet.co.nz
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plb1935d ago (Edited 1935d ago )

In other words we aren't giving out Modding tools but yeah I agree definitely not like it used to be but now some console games have built that create share thing eg mod nation lbp infamous 2 etc. Granted it is not the same but similar.

evrfighter1934d ago (Edited 1934d ago )

modding a trend?

...ya ok

modding is being forced out due to the cancer that is DLC. The modders are still there but the mod tools are not.

This isn't a dying trend. It's moddercide (for lack of a better term)

It's a shame to see it's DICE of all people who are saying this but business is business and right now they are blinded by the $$$$'s that CoD's map packs bring in.

You'll be seeing me in future BF3 articles praising the game but I don't do DLC, sorry DICE.

Raf1k11934d ago

The fact that fewer games now come with modding tools is a big reason for the decline of modding. The devs are partly to blame IMO since it's pretty obvious people love to create things in games and if you take away the tools then you're obviously going to get fewer mods.

LightofDarkness1934d ago

While I agree that devs have a hand in it, it's also due to the fact that creating content for games these days that's anywhere near the level that the developers shipped with the game is becoming a daunting task. Mod teams now have to be far larger than before. Amateur modelers and animators simply won't have the time (and oftentimes the skill) to create comparable material. The attention to detail that is required in level design these days is staggering.

There's a pretty reasonable correlation between the rise in game budgets (which are Hollywood level now) and the decline of modding.

Back in the HL and Quake days you could create assets and mods that looked as good (if not better) than the stuff the developers themselves created, and in a reasonable time frame too. That's because we simply weren't capable of pushing nearly as much detail as we are today. Mods back in the day used to be able to turn heads because they sometimes looked on a par with games coming out at the same time. Creating something with that appeal these days takes FAR more effort.

Don't get me wrong though: the will to mod is there, games like Minecraft have proven that. But the painstaking effort involved is simply too much for people (especially those of us with jobs).

Ducky1934d ago

Mods don't have to be total-conversions or anything that extreme.

Maps could still be challenging... but what I usually prefer is changes to the gameplay, or custom weapon models... or skyboxes... etc.
For a multiplayer game, that's all I really would need.

LightofDarkness1934d ago (Edited 1934d ago )

That's true, like the old "(insert game here) Pro" type mods that fixed various issues that the online community saw with the game and made it more fair/challenging.

The maps part is quite true though. I remember a friend of mine used to churn out Quake/Doom maps in a few days (granted he had more time on his hands back then). Working with the UDK, it has taken him 3 months of work on an admittedly large deathmatch style map (I believe it's for UT3) just to get to a decent level of detail. The map isn't even balanced for gameplay properly yet.

conswella1934d ago (Edited 1934d ago )

There should be a news story that reads, "Videogame modding cut in favor of DLC, Pay for what you could have made with a good mod" or something in that regard.

and there would be a full analysis of how you cannot create your own levels and scenarios, type up your own story, create your own weapons with specific attributes, etc. because that would extend the life of a game indefinitely, where as there is a business model such as in call of duty where if you want new scenarios, you will have to buy the new COD, or the DLC.

Yes, actual video game reporting on that i would like to see very much. it will make people aware that DLC is not "on the decline," it's being taken away as a privilege, and with that a great amount of creativity. i'm really getting sick of the industry.

does anyone else think it sounds like DICE is asking for a boycott? and that this, if not a big issue yet, is going to turn into one?

+ Show (1) more replyLast reply 1934d ago
Angels37851934d ago

Well............yeah as soon as Crytek said F****k you to their mod community it showed how little the developers are willing to support modding which is a shame because it is a great addition to a game to be able to mod to almost anything you want.

kmanmx1934d ago

At the end of the day they are a business with shareholders to please, if gamers can just mod the content that they want into the game the publishers and developers won't be able to sell the DLC. There is a good argument for mods actually selling games (which i believe in to a good extent) but try telling that to the publishers.

retrofly1934d ago

Desert combat probably sold more copies than BF 1942 than the orginal game ever could :)

Vladplaya1934d ago

Its a declining trend because asshole developers don't make modding tools anymore. Greedy fucks.

Raf1k11934d ago

Agreed. They try to pass it off as though they have nothing to do with the decline.

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