Last Thursday at around 2:00, 1UP felt a strange sense of relief. This wasn't your standard Thursday afternoon meetings-are-done-for-the-day nap time relief, but the kind that only comes when something you've been worrying about for a long time improves. In this case, it was the confirmation that Uncharted's gunplay is no longer silly and awkward.
In previous press showings, the game seemed to be fighting its animation system. Enemies would recoil when shot and not be able to take a second or third hit until they finished an animation, and the game seemed to want to show off how smooth its platforming animation was at the expense of responsive controls, somewhat like the original Prince of Persia games.